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Module 4. How to design a virtually accessible art exhibition

Introduction 

The first museum and art gallery exhibitions took place in 19th century. They relied on the visual approach to show artefacts and art works. Curators use this way to design exhibitions.

Most museums and art galleries use the deficit model to make their exhibitions accessible. It creates the same experience to disabled visitors like for non-disabled ones. But museums and galleries need to adapt their content. They need to make it understandable for all.

Virtual exhibitions help disabled people to enjoy museum objects and art gallery works. They can use their laptops and mobile phones for this.

The Internet help museums and art galleries to show objects online. They can use web-based tools to adapt the exhibited content.

What?

Where to virtually present an accessible art exhibition

  • On mobile apps–they show museum or art gallery works on visitors’ phones or tablets. Some offer virtual self-guided tours. Artefacts are in different formats. They use alt text images. Some use visual descriptions. Others use interactive touchscreen.
  • Via QR codesand online collection management systems, like Artwork Archive – they allow museums or art galleries to create QR codes for their artworks. The visitor scans the code. They go to the cultural institution’s Public Profile. There they can find more information about the artefact / artwork in an adapted way.
  • Through virtual 360-degree tours on museum / gallery websites–during the COVID-19 pandemic most museums and art galleries digitalised their collections. Some set up separate virtual galleries on their websites. There visitors can browse the collection data base. They explore one or another artefact or artwork. Some museums and art galleries also offer 360-degree tours. (for example – 3D Tour – National Archaeological Institute with Museum (naim.bg)).
  • Via podcasts / Radio Shows – they provide adapted audio description of some of the artefacts. Users can find podcasts on the museum or gallery website. Podcasts organize information in a similar format as the exhibition. Each episode presents one exhibit. Each chapter presents one exhibit zone. The listener can choose to jump ahead, adjust the speed, skip, or rewind. Podcasts can offer web links for exhibition images, alt-text, and screen readable text.

Biggest mistakes in digital virtual accessibility

The biggest problems to people with disabilities when browsing an online exhibition are:

  • Lack of captions
  • Small font size
  • Zooming problems
  • Walls of text
  • Low contrast and images with text
  • Too bright colour schemes
  • Relying only on colours
  • Mouse-focused sites
  • Too small touch targets
  • Motion, animations and cluttered pages
  • CAPTCHAs.

Some of the key components of a successful online exhibition are:

  • The exhibition has to be distinct from the main website. Layout and interaction have to work well on mobile applications and desktop formats.
  • Information about what is on the website has to be on the top of the webpage. Example: there are instructions on how to operate with the modules.
  • The navigation tools have to be on the left side of the screen. The graphic design has to be high contrast.
  • The creative works have to be as large as possible. Photos have to include alt-text, audio descriptions, and artist descriptions. It is necessary to provide ability to choose whether to go in-depth or to skip certain content.
  • It is better to audio-describe an exhibited object not to create and replace it with an audio substitution. Example: it is better to audio-describe the photo of a car than to use a sound effect of a car.
  • Text has to be on a plain background. Typeface design should not be broken up.
  • The form of voice for reading digital text has to be a robot voice not human (for text readers). The tone of a human voice for audio description should complement the mood of the story.

Examples of free and open source tools how to develop a virtual exhibition or digital archives and collections (source: 5 Open Source Tools to Create Digital Exhibitions [oedb.org])

  • Omeka – a free, open-source web publishing system for online digital archives – http://omeka.org/;
  • Collective Access – a free, open-sourcecataloguing tool and web-based application for museums, archives and digital collections – http://collectiveaccess.org/;
  • CollectionSpace – a free, open-source collections management application for museums, libraries, historical societies, and other organizations with special collections – http://www.collectionspace.org/;
  • Open Exhibits – a multitouch, multi-user tool kit that allows you to create custom interactive exhibits – http://openexhibits.org/.

 

How?

A step-by-step guide how to design a virtually accessible art exhibition

Step 1: Decide what to put into the virtual exhibition as artefacts and/or artworks and how to curate it.

1) How to organise and present the information.

2) Themes and subjects of focus.

3) How to describe exhibits.

4) Images / graphics.

5) Colour scheme.

6) Wording and language used.

7) General layout of the texts (in columns that have enough weight), etc.

Some questions to ask yourself:

  • What is the target audience of the exhibition? Does it have any specific needs?
  • What do we want to tell our virtual audience with this exhibition?
  • What is important or unique about each of the artefacts / artworks included in the exhibition?
  • How do we want to make our museum / art gallery different with this virtual exhibition in comparison to others?

Step 2: Decide what accessibility tools and approaches to use.

1) Audio, Verbal and Integrated Audio Description.

2) Interactive animations.

3) Graphical interfaces and contrast.

4) Adapted digital narrations.

5) Alt-text and captions.

6) Headlines, etc.

Some questions to ask yourself:

  • What specific audiences do we want to serve with this virtual exhibition? How will respond to their specific needs and requirements?
  • Which artefacts / artworks to include into the adapted accessible exhibition? All included exhibits or some of them?
  • Which accessibility tools and approaches will we use for each of the adapted exhibits? You can adapt some of the exhibits for visually impaired people. Others can be for people with reduced or low hearing. Third – for users with intellectual disabilities. Keep in mind that it is very hard to adapt everything for all types of disabilities.
  • Did we include disabled visitors into the design process, so to ensure that we reflect and consider their opinion?

Step 3: Decide how to make the virtual exhibition and what software application or platform to use.

1) How to include virtual and augmented reality, hypermedia, etc.

2) How to ensure that navigation is user friendly.

3) How to ensure accessible web and mobile application content.

Some questions to ask yourself:

  • Is the navigation user friendly? For average visitors? For visitors with disabilities?
  • Is the spatial design well organised? What is the level of realism? What is the 2D or 3D presentation of objects? What is the positioning and orientation of exhibits into virtual halls? What is the relation of each object to the general organisation of the exhibition? Can we communicate the message which we want? Is it accessible for visitors with disabilities?
  • How does each exhibit capture the attention of visitors? Can they interact with it? Does it create experience – for average visitors, for visitors with disabilities?
  • Is accessibility of the web content and mobile application well organised?
  • Did we include disabled visitors into the curation and software development process?

Step 4: Decide where to put the virtual exhibition.

1) On a website and/or mobile application.

2) If it will include QR codes, 360-degree tours, podcasts, etc.

Some questions to ask yourself:

  • Does navigation relate to external resources, hypermedia, podcasts and QR codes?
  • Is it linked with social media channels? Are there accessible tools included? These can be: 1) Magnification software (for zooming in and out). 2) Text-to-speech software (for screen reading). 3) Add-ons for 3Dtouch. 4) Braille displays. 5) Vibrating settings
  • Did we test the virtual exhibition with visitors with disabilities? Is it accessible for them?

Call to action

Exercise 1

Image you need to curate a virtual art exhibition for a small art gallery. The exhibits are 10 black and white photographs from the beginning of 20th century. How will you design the exhibition so to be accessible for people with visual impairments?

Your task:

To prepare a step-by-step infographic of the process of designing the virtual exhibition.

Some questions to guide you:

  • What approach will you use to design the exhibition?
  • Which tools will you use to ensure the exhibition is virtually accessible?
  • How will you make its content accessible forblind visitors or such with reduced sight?

 

Exercise 2

Imagine you work at a local tourist information office. Two tourists with hearing difficulties come to your desk. They ask you about local museums and art galleries that provide virtual 360-degree tours adapted to people with disabilities. What will you propose to them?

Your task:

  1. Find 2 examples of websites – one of a museum and one – of an art gallery, which provide adapted accessible virtual tours. It is better the proposed websites to be from your country. But if no such are available, they can be from abroad.
  2. List the accessibility tools which are available on the proposed websites.
The concept of accessibility has changed over the years. At the beginning, it referred to people in wheelchairs.

Later it evolved to people with disabilities in general. Today the meaning is broader and includes all people to get the same opportunities for all.

To make a museum accessible means to meet the needs of their visitors. For example, to allow a deaf person to communicate through sign language. Also, to prepare a visit in easy language for children with Down syndrome. To make a museum accessible is very important. It contributes to the inclusion and integration of all types of people.

In the same way, and as this Educational Package explores, it is important for the professionals of culture to know the basic concepts of accessibility and know the resources that they can offer to the visitors.

References

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Sculpteo (2022, 31 march). What is an STL file?  Retrieved from https://www.sculpteo.com/en/3d-learning-hub/create-3d-file/what-is-an-stl-file/

Signs.com. (2022). Directional Signs. Retrieved from https://www.signs.com/directional-signs/

Buchko, S. (2018, 11 april). An Insiders Guide to the Best Decentralized Art Galleries. CoinCentral. Retrieved from:https://coincentral.com/best-decentralized-art-galleries/

(source: The Entrepreneurial and Maker Community - Perfect 3D Printing Filament (morgen-filament.de)

Sillas Meteor, de MAD Architects. | Credits: Ken Ngan / Dior

Richardson, J. (2021, 8 marzo). How are some of the world’s best known Museums doing amazing things with 3D Printing? MuseumNext. Retrieved from https://www.museumnext.com/article/how-museums-are-using-3d-printing/

Reference: Trakai Island Castle Taken from: We love Lithuania.https://welovelithuania.com/traku-pilyje-pastatytas-maketas-regos-negalia-turintiems-leisiantis-pamatyti-pili/

Now, the visually impaired can experience the beauty of art at Madrid’s Prado Museum - Luxurylaunches

Nursing Clio Please Touch: 3D Technologies for Accessibility in Museums

https://www.globaltimes.cn/galleries/3758.html

Polish Up Your 3D Printing Entrepreneurial Spirit with Some Helpful Tips - 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing